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A Simple 2025 Retrospective - Longest. Year. Ever.

1/13/2026

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Time to toast a year gone by in a way that makes it seem like a complete waste of 10,000 years.
Retrospectives are very much the 'monocle-and-top-hat' content of the internet. You're inherently saying that you have enough hindsight and accumulated knowledge to give the retrospect-ee some sort of grade. It turns us all into critics, and goodness knows there's already enough of those on the internet today.

So, let me adjust that monocle, pop my hat up high, kick back, unbutton some things, and swirl my almond milk for a good, old-fashioned critical analysis.
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Last year sucked for finishing things, was really, really good for working on things, and saw me rise to a few personal goals that I never thought I would in a lifetime.

There. Done. Hope that wasn't too technical for you.

Taco Terror releasing early in the year was a big ol' responsibility shift that I absolutely mentally needed. The sales have been spotty and roughly a one on the volume scale, but that's ultimately fine. "Fine" here being short for "a year and a half working on something sure does suck when no one plays it". Meh. Time is still the resource I have the most and least of, so I'd rather put some of my jet-fuel-powered hours behind a project if it's going to land in mud than oodles of greenbacks.

I think I'm going to do an official retrospective of Taco Terror after a full year has passed instead of bogging this down with thoughts and/or feelings. Instead, let's focus on instincts - raw, unstoppable instincts.

After finally glancing at the great timeline, I've decided it's time to stop doing the great timeline. My projects just change too much, are added-or-subtracted too frequently, and adjust their scopes too rapidly. I am my own nightmare when it comes to what's on tap creatively versus what isn't, but it's a very specific nightmare that doesn't truly hamper me often. Just leaves me looking back with embarrassment when I see the timeline I made a year ago.

Thus, instead, I shall sunset the timeline in favor of my own micro-timeline that feels nothing when I swap everything around multiple times per hour. It understands me so very well.
Content from my "free" sector - meaning Youtube and the audio shows - has marched along like a finely-tuned organ grinder. View and listen numbers have been fairly healthy, and the laughs along the way have been what keep me going with the Shorts. Panoramic has been a relative dream come true. Yes, I would love to see it on...let's say Netflix one day, but this is one of the longest projects I've ever put together, and it's CERTAINLY the most complicated. I'll take that every day of the week.

That brings us to writing, which was a subtle highlight in 2025. Multiple accolades, multiple publications, and multiple MORE script refinements completed. This is also the most overlap-y of my major three since the other two kind of require writing in substantial ways. It's a little bit like setting a goal for breathing sometimes. That's why the feeling of "completing" a real script feels like an orgasm sundae. Despite it all, this script exists.

So, what sucked? I mean, everything that was good was also bad. Nothing will ever happen fast enough, nor feel fully complete. Not enough will ever be truly finished. My fight against the ladybugs will never end. Under that skin, I really despise feeling like I wasted a big chunk of time on a few projects that are now very much buried. There's just a limit to my insanity, and it took me until about September to really digest what that means.
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2026 is looking up with several very-keepable resolutions in my back pocket. This will be the year of finishing, not starting-and-or-restarting. I'm going to release, submit, and take great satisfaction in taking a nice, thick, throbbing marker through several medium-sized projects.

So, time to stop talking and start living! Here's hoping your own goals are met/already abandoned so you don't have that guilt for too long.
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