Myggaming
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We live in The Matrix, and sometimes, butterscotch becomes celery out of nowhere. That means you better have ranch dressing nearby - RIGHT NOW!
I can't imagine anyone does this these days, but for those taking 'member berries...do you remember flipping around the channels at 3 AM, running into the lowest-effort commercials imaginable? Girls Giving Smiles, No-Flex, and the like? In this world where hyper-parody has become reality somehow, I've found myself missing those chuckle-inducing 30-second spurts.
What does any of that have to do with my November? Walk with me and I'll tell you all about my lord and savior: Random Chance. Lord Random is as cruel as they are completely indifferent. They wince at the very idea of a to-do list, and desire only for a - any - next action. You know, that super "funny", hyper-active kid you knew from high school, but on a cosmic level. Sounds great, right?
Well, you're mostly right. Chaos is coolio by me most times; Lord Random swings around lamp posts in my head like a coked-up Gene Kelly, and I just nod along. This month came to show me my largest pivot, which is from one of my video game projects to another - a tag out, if you will. My third-place project was being beaten up, isolated, and worn-down by the worst possible offenders. Those dastardly demons of Downtown Doubtsburg - that's right, the double-trouble duo known as Saturated Market and Lack of Hook.
I haven't even talked about Project Marbles so here's the short-and-sweet of it: card game, galactic builder, and funny-bone tickler. The card game core is what's ultimately sweeping this one into the backlog bin. Everyone and their blackjack dealer are putting out card games, rogue dungeon crawlers with cards, and/or Hallmark greeting cards. What's been planned out is fun and all, but that pool is only going to get deeper in the next 1-2 years when I'd look to release, so...ef it for now. Nay, we shall PIVOT! Yes, we shall PIVOT HARD!
To what, fair redhead, I hear you ask? Wellllllll, how about Holy Soft? I love that little guy and it sucked that I had to gently nudge it into the ice chest. Now I'll dethaw it, dry it off, let it go to the bathroom, and jam it full of steroids until it has a hydra-like collection of heads.
​Elsewhere, Project Cleaner and Project Cube strut forward like complete and total chads -- WAIT, HARD PIVOT!
That's right, surprise pivot time! Project Cube's combat system, as I dreamt about as a small boy in a log cabin, was growing a little out of control. In a nutshell, my original vision was an eight-vector combat system complete with counter-action, timing combos, and a parry system. Somewhere, a hardcore fighting game is blushing at my ambition. I, however, am swapping that chonky system out before it grows even more ungainly. More details will come from that square world as more cement dries, but that's a definite big-ass swap from this month.
Cleaner is about half way complete to public eyes and it's luckily the unfun half. What remains is adjusting squares and rectangles until one thing looks good and another thing feels good to play. That means Steam pages will be going up this month once I have something resembling screenshots/marketing material. The wanky thing about those marketing materials and screenshots are that they take so little time to do that they don't feel worth doing. About 30 seconds worth of time. One commerical's worth, one might say. See that? They can't teach you that kind of story telling as Clown College.
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