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A Simple Feb/March Update - Mighty Food Fighters

3/13/2024

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via GIPHY

Yes, the world may not be ready, but I wield power like life’s traffic light is always green. Welcome to the world of Taco Terror!
Terror of tacos has gone sadly under reported by today’s media and YouTube facecam-ers. If I can’t click on any random video without hearing about the horrible effect today’s taco population is having on the children, I just can’t sleep at night. Hence forth, the lexicon of society and GOD THEMSELF shall recognize Taco Terror as the one true source of fearful capital-C-content on the matter.
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Taking off the fear goggles for a moment, let’s talk about fear in Taco Terror! You, a humble player, take on the grumbly mission of Esteban Gonzalez in a futuristic world where the nefarious T.A.C.O. has spread their sentient gang of Mexican food all over New TACO City. How Esteban fits into all of this and how his grumbly-ass will take down these ultra-Capitalists is for you to discover.
The vision behind Taco Terror emerges from a childhood dream of one of my friends who accosted me and threatened my family if I didn’t make this game with him. His vision was always retro and futuristic; full of the familiar and utterly cutting edge. That doesn’t sound hard to work with, does it? 
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Seriously though, he brought this idea to me and it was a great fit - a Doom-inspired base with a brand new, neon-flavored shine. We knew this band would only be 2-3 people, but with 5-7 instruments that need to be played no matter what. So here’s me, on keyboard, drums, and guitar, pushing out the good word with the demo nearing its big day in the sun.

With Doom OG being runnable on anything with a circuit board, we knew that we’d have to stick to a certain list of real-world realities to make this feasible:
  • This cannot balloon into a multi-year project.
  • This isn’t meant to be a Steam list topper.
  • If we just clone Doom and change some things, no one will care enough to buy.

Then, like skilled Yu-Gi-Oh players that we certainly are not, we countered with a list of trap cards:
  • Cool, let’s keep it compact, linear, and accessible.
  • Then let’s make it fun for people to interact with it on any level.
  • But if we infuse it with some comedic writing, weird-ass characters, and awesome guns, enough people might care.
It’s honestly been a struggle to really hammer in the personality and underline it appropriately. There’s a surprisingly fine line between making every gunfight a cacophony of noises and as quiet as a wake. The biggest challenge so far has been keeping the scope/realizing what the scope really entails. Making a video game just the way you want it is amazing when you look back over it, but like making your own paint, sewing the canvas, building your paintbrush, gluing an easel, then finally being able to paint the picture, 90 percent of the work happens in the background.

Speaking of behind the scenes, we have a decent amount of what’s coming penciled out for the full release. New appendages, weapons, pretty goofy new bosses, and around an 8-12 hour experience are all within scope. No to microtransactions. Maybe to DLC (there might be some other foods to toss into your crosshairs, but I doubt it). No to early access, and yes to hilarity - seriously, I cannot wait for some of the ideas we have to come to light in the full release.
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Taco Terror’s demo will be coming next month with the main release scheduled for Q2/Q3 of this year. If you have any opinion on it NOT attached to a death threat, we’d love to hear it along the road to release. The link above will get you to Steam to Wishlist the blasted thing.
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