This was the longest and/or shortest month of 2024 so far - fight me. Every day seemed to really drag with terrific progress, but it's all one big blurry ball in the rearview mirror. In the final hours of it, all that matters is that that ball isn't gaining on me with a crowbar in hand.
Instead, there were many handshakes, very few border disputes, and a wonderful leap forward for person-kind. An old comic series of mine is being converted into a really fun Radio Show concept. At this point, four scripts have been written, one should be fully recorded by next week, and the visual accompaniment is coming along well enough. The plan right now will be to have an audio version, which will be tossed everywhere it can be for eager ears.
What the hell even is this script, you ask? Some long-time followers here will remember the would-be comic series called Panoramic that I came very close to pushing into the world. it's a superhero story about heroes being bad, which you may already be rolling your eyes at in this very post...every-studio-ever world. I have plenty of self-awareness there, and genuinely hate looking like I'm following a trend. My middle-ground there is to present it uniquely, hence the radio show that you'll be in love with soon!
Elsewhere on Work Island, three different video game projects moved forward with gusto this month. The first and closest to public unveiling is called Taco Terror. Imagine a boomer-shooter with a sense of humor, futuristic visuals, and dictatorship-loving Mexican food. The vast majority of the experience will nod at the original Streets of Rage since that was such an early stand-out of that "reality adjacent" style that you can still identify in a single screenshot.
The action is being tuned now and the coats of paint being applied. On a core loop level, the game is 90 percent complete. The big challenges that remain are art and design but both are plugging along at a brisk pace. There is a demo planned, and I'll be dropping a new post as soon as the Steam page goes live.
Also elsewhere, in the land of retro-handheld like games, I have a very carpet-based game that moves forward in the background. Friendly hugs all around!
Writing scripts and-or dialogue has become further and further form my day-to-day, which I'm not a fan of in the long run. I love wrapping around characters, pushing through individual issues outside the standard Hollywood struts, and coming out the other side with worthwhile conclusions. To that end, I'll be proofreading a lot in February, summoning older scripts to see how they can feel refreshed and viable again.
So remember kids - no matter how much you toss out your window after being done with it, the ball will always chase you, and it will ALWAYS want a hug.
Header - CaseyIllustrates
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